Engineering

Codebase Versioning Estimate
97% - 12/7/2023 (CL#51254 o3de-port-base stream)
03% - 01/6/2023 (CL#51799 o3de-port-base stream)

Priorities
  1. Continue addressing defects preventing player from completing FTUE
    • Circumvent broken lower-priority frontend features (e.g. grenade and melee)
    • Fix broken higher-priority frontend features (e.g. enemy shooting and player movement)
    • Fix broken FTUE metagame interactions
  2. Begin migrating code from 01/06 version of the game
  3. Implement render-to-texture engine feature to push back to O3DF
  4. Lumberyard Engineers to migrate, investigate codebase and identify issues to be completed

Engine Team

  • Alex E. working on permanent render-to-texture engine feature
  • Alexey K. fixing multi-touch gestures
  • Slava fixing or circumventing frontend FTUE issues
  • Aleks fixing metagame FTUE issues

Frontend Team

  • Niko investigating codebase, fixing gameplay features

Backend Team


Designers

Week of 02-05-2024

Engineering

Codebase Versioning Estimate
97% - 12/7/2023 (CL#51254 o3de-port-base stream)
03% - 01/6/2023 (CL#51799 o3de-port-base stream)

Priorities
  1. Continue addressing defects preventing player from completing FTUE
    • Circumvent broken lower-priority frontend features (e.g. grenade and melee)
    • Fix broken higher-priority frontend features (e.g. enemy shooting and player movement)
    • Fix broken FTUE metagame interactions
  2. Begin migrating code from 01/06 version of the game
  3. Implement render-to-texture engine feature to push back to O3DF
  4. Lumberyard Engineers to migrate, investigate codebase and identify issues to be completed

Engine Team

  • Alex E. working on permanent render-to-texture engine feature
  • Alexey K. fixing multi-touch gestures
  • Slava fixing or circumventing frontend FTUE issues
  • Aleks fixing metagame FTUE issues

Frontend Team

  • Niko investigating codebase, fixing gameplay features

Backend Team


Designers

Week of 02-12-2024

Engineering

Codebase Versioning Estimate
99% - 12/7/2023 (CL#51254 o3de-port-base stream)
01% - 01/6/2023 (CL#51799 o3de-port-base stream)

Priorities
  1. Continue addressing defects preventing player from completing FTUE
    • Circumvent broken lower-priority frontend features (e.g. grenade and melee)
    • Fix broken higher-priority frontend features (e.g. enemy shooting and player movement)
    • Fix broken FTUE metagame interactions
  2. Begin migrating code from 01/06 version of the game
  3. Implement render-to-texture engine feature to push back to O3DF
  4. Lumberyard Engineers to migrate, investigate codebase and identify issues to be completed

Engine Team

  • Alex E. working on permanent render-to-texture engine feature
  • Alexey K. fixing multi-touch gestures
  • Slava fixing or circumventing frontend FTUE issues
  • Aleks fixing metagame FTUE issues

Frontend Team

  • Niko investigating codebase, fixing gameplay features

Backend Team


Designers

Week of 01-29-2024

Engineering

Codebase Versioning Estimate
100% - 12/7/2023 (CL#51254 o3de-port-base stream)
Priorities
  1. Fix low-level server problems preventing players from joining
    • Server is refusing to load certain assets.
  2. Pass Milestone 4 requirements from Amazon and GET PAID $$$$$
Status
  • Two big, very low-level server problems this week that Amazon is intimidated by.
  • Milestone 4 review is at end of the week (19th.)
  • Android builds go out of memory, or don't launch.
  • All levels were converted from Lumberyard last week
  • Losing 4 TechRound resources this week
  • Unknown 'other' memory usage in Android
Individual Efforts
Developer Effort
Alex E. Server issues
Alexey K. Android OOM
Slava Android crashes
Aleks S. Editor crashes
Vladimir Level conversion fixes
Week of 01-22-2024

Engineering

Codebase Versioning Estimate
100% - 12/7/2023 (CL#51254 o3de-port-base stream)
Priorities
  1. Fix low-level server problems preventing players from joining
    • Server is refusing to load certain assets.
  2. Pass Milestone 4 requirements from Amazon and GET PAID $$$$$
Status
  • Two big, very low-level server problems this week that Amazon is intimidated by.
  • Milestone 4 review is at end of the week (19th.)
  • Android builds go out of memory, or don't launch.
  • All levels were converted from Lumberyard last week
  • Losing 4 TechRound resources this week
  • Unknown 'other' memory usage in Android
Individual Efforts
Developer Effort
Alex E. Server issues
Alexey K. Android OOM
Slava Android crashes
Aleks S. Editor crashes
Vladimir Level conversion fixes
Week of 01-15-2024
01-15-2024.gif

Week of March 4, 2024

Week of March 11, 2024

Week of March 18, 2024

Team Migration

Design

Art Creation

Engineering

Codebase Versioning Estimate
96% - 12/7/2023 (CL#51254 o3de-port-base stream)
04% - 01/6/2023 (CL#51799 o3de-port-base stream)

Priorities
  1. Continue addressing defects preventing player from completing FTUE
    • Circumvent broken lower-priority frontend features (e.g. grenade and melee)
    • Fix broken higher-priority frontend features (e.g. enemy shooting and player movement)
    • Fix broken FTUE metagame interactions
  2. Begin migrating code from 01/06 version of the game
  3. Implement render-to-texture engine feature to push back to O3DF
  4. Lumberyard Engineers to migrate, investigate codebase and identify issues to be completed

Engine Team

  • Alex E. working on permanent render-to-texture engine feature
  • Alexey K. fixing multi-touch gestures
  • Slava fixing or circumventing frontend FTUE issues
  • Aleks fixing metagame FTUE issues

Frontend Team

  • Niko investigating codebase, fixing gameplay features

Backend Team


Designers

Week of 02-26-2024

Art Implementation

Engineering

Codebase Versioning Estimate
96% - 12/7/2023 (CL#51254 o3de-port-base stream)
04% - 01/6/2023 (CL#51799 o3de-port-base stream)

Priorities
  1. Continue addressing defects preventing player from completing FTUE
    • Circumvent broken lower-priority frontend features (e.g. grenade and melee)
    • Fix broken higher-priority frontend features (e.g. enemy shooting and player movement)
    • Fix broken FTUE metagame interactions
  2. Begin migrating code from 01/06 version of the game
  3. Implement render-to-texture engine feature to push back to O3DF
  4. Lumberyard Engineers to migrate, investigate codebase and identify issues to be completed

Engine Team

  • Alex E. working on permanent render-to-texture engine feature
  • Alexey K. fixing multi-touch gestures
  • Slava fixing or circumventing frontend FTUE issues
  • Aleks fixing metagame FTUE issues

Frontend Team

  • Niko investigating codebase, fixing gameplay features

Backend Team


Designers

Week of 02-19-2024

Engineering

Codebase Versioning Estimate
96% - 12/7/2023 (CL#51254 o3de-port-base stream)
04% - 01/6/2023 (CL#51799 o3de-port-base stream)

Priorities
  1. Continue addressing defects preventing player from completing FTUE
    • Circumvent broken lower-priority frontend features (e.g. grenade and melee)
    • Fix broken higher-priority frontend features (e.g. enemy shooting and player movement)
    • Fix broken FTUE metagame interactions
  2. Begin migrating code from 01/06 version of the game
  3. Implement render-to-texture engine feature to push back to O3DF
  4. Lumberyard Engineers to migrate, investigate codebase and identify issues to be completed

Engine Team

  • Alex E. working on permanent render-to-texture engine feature
  • Alexey K. fixing multi-touch gestures
  • Slava fixing or circumventing frontend FTUE issues
  • Aleks fixing metagame FTUE issues

Frontend Team

  • Niko investigating codebase, fixing gameplay features

Backend Team


Designers

Week of 02-26-2024

Engineering

Current Codebase Versioning
95% - 12/7
5% - 01/06

Priorities
  1. Match FTUE functionality and flow to 01/06 version
  2. Migrate code from 01/06 version o3de

Engine Team

Port Carbonated

Game Team

Backend Team


Week of 03-04-2024
O3DE Development